Level design workflow

Joé Dupuis -

The level design on Iblast Moki 2 is simply perfect! If it's not a company secret, do you have any workflow to design those or you simply polish them to death ?

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11 Comments

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    Jerome Lanquetot

    We are mostly polishing them a lot! No specific level design workflow. I think the most important is to have different person test your level and see how they try to solve them. Looking at other helps a lot detecting little defects which can be frustrating for the player but could be easily solved in the level design.

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    Joé Dupuis

    Thank you!

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    Jerome Lanquetot

    I actually wrote a more detailed blog post about it

    http://godzilab-games.com/2011/08/30/iblast-moki-2-level-design/

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    Joé Dupuis

    Nice I'll read it for sure!

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    Pirateninja99

    needs more stuff though

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    johnson33445

    i think its going to be an old but nice plz need some new stuff thanks

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    Watt–Wilton

    This is very important. Being able to see your final product before it is done is key.

    Visualizing puts you into the mindset, creating the steps that will help you achieve the final product.

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    Katelynn33

    I'd recommend to test whether the game/level is fun first before spending lots of time on texturing, animating ...

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    Krista Mutchler

    Nice info.

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    bebbomaster

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    vistech

    Thanks for the sharing...

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